Whenever a major honors show approaches, there’s always a clamor for introducing of new categories to honor underappreciated efforts and satisfy the spirits of fans dedicated to specific genres.
A fellow writer has already made supporting a scary games classification. That would be fantastic. Equally deserving are strategy board titles, this being a passionate advocate's mission. Yet I need to apologize in advance for pushing forward because like all single-minded supporters, there's a strong justification backing this proposal stands as crucial above others. The demand is this: We need a category for puzzle games.
Categorizing Game Types
Classifying creative works defies precise measurement; opinions vary greatly, and it will always generate discussions concluding with vague boundaries. There’s a reason film award organizations avoid this approach. Yet it remains an essential concession in the world of interactive entertainment, that demonstrate such variety it's challenging to consider them a single creative category.
For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, and to ensure all game types to compete fairly, genre categories are essential.
Present Award Structure
Leading game ceremonies currently feature award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these six categories effectively encompass a lot of ground, and you can find room accommodating various experiences.
Not so for logic-based experiences. There’s simply nowhere for their placement. Consider three of this year’s best games, all very different: building puzzles from a specific release, the pulse-pounding block-matching in a different title, thought-provoking social scenarios in another game. What category would fit them among existing types? Unfortunately, nowhere.
The Representation Problem
There are dozens of brilliant puzzle games published annually without proper recognition in entertainment awards, except when they manage to fit classification types such as Mobile Game, VR/AR Game, or the intensely contested small studio competitions.
- One classic puzzle game received no recognition for anything in 2014
- Another creative title received no nominations that year
- Well-received sorting experience got ignored in 2021
- Limited numbers of puzzle games scraped into niche award types
Value of Brain-Teasers
These are often modest productions, however the design behind logic titles is of massive significance. Iconic mobile puzzle games stand as the most-played games in the world maintaining this status for an extended period.
The legendary block-stacking game competes with popular creative games claiming status as most purchased experience; it’s also in the running for best game of all time. Logic titles represent cornerstones within interactive entertainment, while interacting with diverse game types.
The Solution and Justification
Logic titles wouldn't face that issue. One could readily select a field of five engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, because you’d have to leave so many good games out.
To emphasize again, these are games that otherwise have no home during prominent ceremonies. Logic title developers are working at the challenging frontier game development, developing some of the purest expressions of gaming itself. Similar to movie stunt professionals, they warrant appreciation. We shouldn't delay 35 years.